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Meta Principal VFX Artist - Armature Game Studio in Olympia, Washington


Armature, in partnership with the Reality Labs organization at Meta, is looking for a seasoned VFX Artist. As a member of the team you will design, optimize and implement VFX for cutting edge AAA, VR experiences. Working closely with the game designers, engineers and other artists you’ll use your expertise to create VFX to enhance gameplay, make worlds believable, and punctuate the visual design of key systems.

Required Skills:

Principal VFX Artist - Armature Game Studio Responsibilities:

  1. Create real-time particle systems, with supporting assets including shaders, models and textures for a variety of Oculus platforms including the Meta Quest 2

  2. Implement creative solutions for creating visually stunning VFX within the limitations of evolving hardware

  3. Author considering performance issues, managing asset file size and optimizing accordingly

  4. Drive R&D by exploring new techniques, tools and best practices

  5. Create and maintain documentation for the VFX pipeline and processes

  6. Work closely with the project vision holder, art director, and producer to maintain the studio's visual standards and meet publishing schedules

  7. Act proactively, self managing your time and seeking out tasks that remain undone, looking forward to identify important problems to solve

  8. Author creation best practices for and quality control VFX work done partner studios

Minimum Qualifications:

Minimum Qualifications:

  1. Extensive experience creating high quality real-time particle systems and visual effects demonstrated in work samples or a portfolio site

  2. Proficient working in Maya, UE5, Niagara and Blueprints

  3. Experienced in node-based shaders/materials and texture creation

  4. Mastery of content creation tools for VFX such as but not limited to Photoshop, Substance, Embergen, and After Effects

  5. Interest in games, with an interest in VR/AR development

  6. Experience with self-organizing time and work relative to project deadlines

  7. Proven time management and comprehension of animation principles

Preferred Qualifications:

Preferred Qualifications:

  1. Previous experience managing an outsource pipeline for VFX content

  2. Prior experience creating particle shaders in HLSL/CG code

  3. Experience with SideFX Houdini

  4. Scripting in Python and Mel a plus

Public Compensation:

$146,000/year to $200,000/year + bonus + equity + benefits

Industry: Internet

Equal Opportunity:

Meta is proud to be an Equal Employment Opportunity and Affirmative Action employer. We do not discriminate based upon race, religion, color, national origin, sex (including pregnancy, childbirth, or related medical conditions), sexual orientation, gender, gender identity, gender expression, transgender status, sexual stereotypes, age, status as a protected veteran, status as an individual with a disability, or other applicable legally protected characteristics. We also consider qualified applicants with criminal histories, consistent with applicable federal, state and local law. Meta participates in the E-Verify program in certain locations, as required by law. Please note that Meta may leverage artificial intelligence and machine learning technologies in connection with applications for employment.

Meta is committed to providing reasonable accommodations for candidates with disabilities in our recruiting process. If you need any assistance or accommodations due to a disability, please let us know at